Picasso’s Pi


Description:

Picasso’s Pi is a world of art and sound and adventure. Part scavenger hunt part homage to Pablo Picasso, this virtual world is built around the exploration of the environment through hidden items scattered about the globe. The items are taken directly from four of Picasso’s most famous paintings. An audio clue is attached to each painting to provide the necessary info to track the items down. Once an item is located it must be brought back to the painting. Every building, every leaf, and even the moon is inspired by that great painter. Picasso would probably make fun of us for trying to capture his work in such a medium, he was a nasty old man, but we are nonetheless proud of evolving such great works to this virtual, interactive realm.

Technical Details:

Java – Programming language.
java Monkey Engine – 3d game engine.
3ds max – 3d Modelling.
Adobe Photoshop – Textures.
Adobe Soundbooth -  Sound Effects

Role:

As Java programmer and technical support, I designed engaging virtual world that challenged the user to explore.  I was also responsible for importing models, sounds, and textures on time.

Challenges:

Programming 3d objects for the first time, which eventually turned out to be a challenge dealing with objects in 3d virtual world.

Outcome:

Could finish the project with desired outcome on time.

Images:

(Download Game and Documentation)