Tangible Computing



Project: Sensor Visualization


Description:

Monitor activity within a room and upload information to online community (Pachube) using various sensors – Light Dependant Resistor (LDR), Temperature, Motion (Playstation Eye Camera).

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Project: Tangible Painting


Description:

It is a computer vision system designed and implemented in Java and Processing as a part of researched based project done during 2nd year of Engineering and the topic was ‘Digital Imaging techniques.’ The main purpose of the project was to outline various ways in which data is captured by digital devices like computer, cameras etc. Various optimal techniques and mathematical solutions were discussed in the process.

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Project: Thunderbolt – Tangible Gaming Experience


Description:

Having knowledge of how things talk, especially with iPhone. I decided why don’t I use iPhone like a controller? I never liked playing serious games on iPhone. In fact iPhone as a small ubiquitous device is just not fit for serious games.

Therefore, I thought why don’t I project level design game we make onto a big screen and use iPhone just like a controller. We decided to use two main features of iPhone during interaction 1) Accelerometer and 2) GPS functionality.

The game concept was like Sonic meets Flight Simulator meets Harry Potter wonderlandish type of maze.

In this game, player was an arrow flying through the wind and big buildings. Players objectives was to find the target and hit it. On the way there were boosters and enemies. Enemies were arrows trying to follow the player, whenever player entered enemies zone. In a sense, enemies were acting like sensors. Boosters were in the form of rings, which gave velocity+missiles. Yes player can also shoot missiles :)

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Project: CODE Live – The Dharma Project


Description:

CODE Live intends to create a compelling artistic and substantive experience for visitors. As the real world manifestation of the online platform, CODE Live distinguishes itself from the online experience in its collaborative nature and methods of interaction. It is not designed to simply relay information, webpages are better at that; it is designed to engage and emote intrigue and entertain. The goal is to create something playful and artistic.

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