Projects
Virtual Worlds – What is reality?
Project: Picasso’s Pi
Description:
Picasso’s Pi is a world of art and sound and adventure. Part scavenger hunt part homage to Pablo Picasso, this virtual world is built around the exploration of the environment through hidden items scattered about the globe. The items are taken directly from four of Picasso’s most famous paintings. An audio clue is attached to each painting to provide the necessary info to track the items down. Once an item is located it must be brought back to the painting. Every building, every leaf, and even the moon is inspired by that great painter. Picasso would probably make fun of us for trying to capture his work in such a medium, he was a nasty old man, but we are nonetheless proud of evolving such great works to this virtual, interactive realm.
Project: XZYBIT
Description:
The “Xzybit Library” is a collection 3D interactive content developed in Google Sketchup for the purposes of illustrating concepts and designs in new and interesting ways.
Anyone may add to the Xzybit Library as long as their Xzybit follows 3 simple rules:
- It must illustrate, explain or convey some concept or idea.
- It must take advantage of 3D space.
- It must be interactive.
Visual Story – Sleep well
Project: Misfit Moose
Description:
A young moose facing challenges of acceptance and expectations is guided by his father’s spirit.
The Misfit Moose is an interactive multi-linear story for an audience of children between the ages of 4 to 12 years old. In the story, the user can click onto the father’s ghost, as he appears to reveal moments in the father’s past life that the young moose learns from to overcome personal obstacles and embrace his unique identity.
Project: Deadbook
Description:
Deadbook is an interactive social network narrative set on the edge of the afterlife, as souls reconnect with loved ones and ones less loved. As they sort through memories of who they are or once were, they decide which memories they want to take with them into eternity, and forget what is too painful to remember.
As in every social network, the viewer isn’t a mere voyeuristic bystander, but gradually becomes part of the story.
Tangible Computing – I am tangible human, I need interface!
Project: Sensor Visualization
Description:
Monitor activity within a room and upload information to online community (Pachube) using various sensors – Light Dependant Resistor (LDR), Temperature, Motion (PlayStation Eye Camera).
Project: Tangible Painting
Description:
It is a computer vision system designed and implemented in Java and Processing as a part of researched based project done during 2nd year of Engineering and the topic was ‘Digital Imaging techniques.’ The main purpose of the project was to outline various ways in which data is captured by digital devices like computer, cameras etc. Various optimal techniques and mathematical solutions were discussed in the process.
Project: Thunderbolt – Tangible Gaming Experience
Description:
Having knowledge of how things talk, especially with iPhone. I decided why don’t I use iPhone like a controller? I never liked playing serious games on iPhone. In fact iPhone as a small ubiquitous device is just not fit for serious games.
Therefore, I thought why don’t I project level design game we make onto a big screen and use iPhone just like a controller. We decided to use two main features of iPhone during interaction 1) Accelerometer and 2) GPS functionality.
The game concept was like Sonic meets Flight Simulator meets Harry Potter wonderlandish type of maze.
In this game, player was an arrow flying through the wind and big buildings. Players objectives was to find the target and hit it. On the way there were boosters and enemies. Enemies were arrows trying to follow the player, whenever player entered enemies zone. In a sense, enemies were acting like sensors. Boosters were in the form of rings, which gave velocity+missiles. Yes player can also shoot missiles
Project: CODE Live – The Dharma Project
Description:
CODE Live intends to create a compelling artistic and substantive experience for visitors. As the real world manifestation of the online platform, CODE Live distinguishes itself from the online experience in its collaborative nature and methods of interaction. It is not designed to simply relay information, web pages are better at that; it is designed to engage and emote intrigue and entertain. The goal is to create something playful and artistic.
Games - Just one word, FUN!
Project: Carbon Chaos
Description:
Carbon Chaos is an engaging action puzzle game for the iPhone and iPod touch.
Put passengers onto buses, cars, or bikes and send them to destinations to earn points. But watch out for the CO2 trailing out of your cars and buses!
Cars and buses cannot pass through CO2 gas, so you’ll have to navigate another route or use CO2-clearing green roof upgrades!
Project: Taxicity
Description:
TaxiCity is a Silverlight game that taps into Open Data from the City of Vancouver to create the gameplay map. Players take on the role of a freelance taxi driver in Vancouver, tasked with picking up and delivering passengers to landmarks around the city. A mini-map powered by Bing Maps will help the player learn the layout and landmarks of the city as they drive through real Vancouver streets; money they earn from customers can be used to customize their cab. As the players progress in the game they will unlock new areas of the city and become more familiar with the geography of the region.
Project: Color Up
Description:
It is a puzzle color matching reflexive game for kids. Though I created difficulty levels in which even adults failed! FUN
The game required two skills from players, concentration and reflexive abilities. Through this abilities they could solve time based puzzle.
Engineering – Rethinking
Project: CNC Simulator
Description:
It was internship program done at Kennametal Widia ltd., second largest tool manufacturing company in Asia.
As a team of engineers we were given freedom to come up with any idea that could help them in their pre – production plan for purchasing of tools and expedite the initial process.
As a result we came up with idea of creating pre – production simulation tool.
It was an environment in which Conventional Lathe workers could easily program and could get the top view of the right shape of the tool. This helped them to visualize how it would look and to estimate how much it would cost before buying it.
Project: Complex Calculator
Description:
It was a project created during my early days when I came across c++ programming language. Main purpose was to fulfil daily needs to solve complex numbers related problems. It does basic operations like adding, subtraction, multiplication, division, magnitude and the angle between two complex numbers.
Project: Vector Analysis
Description:
The project was done at Central Power Research Institute, leading government firm situated at Bangalore, India in the field of electricals and electronics.
Initial idea was to do a research based study in calculating power in 3 phase 3 wire system using two watt meter method. During months of research , I came up with the idea of using the concepts of vector analysis and created a simulation tool to calculate power with high accuracy.
Project: Enhanced download manager
Description:
It was a software that I helped to develop as an intern at Pacific IT solutions.
My main purpose was to learn more about object oriented programming. As a result I learned Java and worked on something constructive at a same time.
It was an intuitive software that helped user download applications faster and managed their day -to-day data with proper organization and user customized reminders.




















