RESEARCH

  • SIAT Research Centre and Emily Carr University of Art+Design, Vancouver
  • Paper Name: Gaze Control System
    Description: A unique non procedural task oriented approach for the behavior of intelligent agents bringing positive results with emotions as means to interface.

  • GNWC, Vancouver
  • Paper Name: P_E_A_C_E
    Description: Applying the concepts of “Organic Technology.” The paper aims at creating a system
    that would better help people meditate. Technology that humanizes.

  • GNWC, Vancouver
  • Paper Name: Tangible gaming experience
    Description: Using iPhone’s accelerometer to control gaming elements wirelessly and intuitively. I
    prototyped Serious game and connected it remotely through wifi so that iPhone can control the
    game. Came out with conclusion that serious games are not really fun to play on iPhone itself. An
    external device or controller can better engage gamers.

  • GNWC, Vancouver
  • Paper Name: Tangible Media as a way of interaction
    Description: In this paper work I primarily focus on Human-Computer interaction and how we
    can improve upon it specially when concerning human mental as well as physical health

  • GNWC, Vancouver
  • Paper Name: Sociobot
    Description: It was a paper pitch on how we can make social robots, which will be helpful in our
    day-to-day social work

  • ICFAITech, Bangalore
  • Paper Name: Digital Imaging Techniques
    Description: Research-based project to explore the various techniques to deal with digital data in
    real environment